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When game developers talk over their biggest influences, Shadow of the Colossus is bound to come up. This love PS2 game released just a month before the Xbox 360 striking shelves, and capped off the sixth console generation with an instant classic. More a decade later, Bluepoint Games has rebuilt the unabridged game for the PS4, and the results are stellar.

On our sis site IGN, Shadow of the Colossus (2018) earned an "Amazing" score of nine.7/10. The fundamentals of Fumito Ueda's design hold up well, and reviewer Marty Sliva thinks very highly of the numerous nips and tucks fabricated for modern audiences. Even 13 years later, Colossus deserves the same level of praise equally the original outing.

Over at Metacritic, Colossus enjoys a 93/100 aggregate score based on a total of 68 reviews. Fourteen outlets (including Destructoid and The Telegraph) gave this remake a perfect score while sites like ShackNews and GamesRadar handed out fourscore/100s at the bottom. There's no doubt that both Bluepoint and Sony are thrilled with this initial disquisitional response.

Since Sony owns Shadow of the Colossus, information technology's no surprise that the 2018 release is a PS4 exclusive. However, there are 3 unlike implementations here that nosotros need to consider. First, the original PS4 and PS4 Slim run the game at 1080p30 – patently and simple. If you're on the PS4 Pro, y'all get to pick betwixt 1080p60 in performance mode or 1440p30 in the high-res mode. And thanks to the exemplary anti-aliasing and motion mistiness implementations on offer, the image on screen looks superb regardless of which resolution or frame rate you lot're seeing.

Over at the Digital Foundry, John Linneman thinks that this is "one of the all-time remakes of all time." Well-nigh every attribute of the original game has been revisited, and given the attention it deserves. From the core geometry to the lighting to the water physics, Bluepoint has turned this classic into a legitimately modern feel.

Because the original game pushed the PS2's aging hardware so hard, it featured a notoriously terrible frame rate. Long sequences would be stuck at 20fps, and dips into the mid-teens turned information technology into a slideshow. The PS3-era remaster – also from Bluepoint Games – bumped the resolution and frame rate significantly, but this is the get-go time Colossus has ever been able to hit 60fps. After analyzing hours and hours of gameplay, Digital Foundry just found a handful of torn frames. As such, it'due south off-white to say that the frame charge per unit remains almost entirely locked for the base, operation, and high-res modes.

It's also worth mentioning that this update goes across the visuals and frame charge per unit. The control scheme has been updated for modernistic sensibilities, and the team even threw in the classic controls for super-fans. Better all the same, information technology seems that the input latency that plagued the original game has been solved. That'due south not to say that you'll never accidentally sideslip off a colossus, but the frustration level has been dialed manner dorsum. All said, it's clear Bluepoint has turned in an excellent finished product.

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